...that deal with pure data
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ok, decided to upload the newest version chop_suey 3.2. this is probably the most "polished" version. changes since version 2:
- enhanced slice detection, more cpu wise and with automatic analysis settings when loading a new loop.
- markers can now be edited via sliders: visual delete, move and insert sliders.
- shortcuts: playback single slices through shifting through the loop with "shift + arrow keys". delete selceted marker with "shift + d", insert marker at insert position with "shift + i", play selected slice with "shift + p"
- dump slices as wav files: with the "dump" button you can save all slices as single wav files to disk (only the pure slices, changes in the sequencer or any other settings will not affect the files)
- smooth slices / amp envelope: set attack and decay up to 50 % of the slice length.
please leave a comment if you have any suggestions.
That's really a great fun to play with it, everything is clean and neat.
Thanks again for sharing.
Few (two) general, high-level, usability comments:
After some playing, what I miss is a "randomization on the slice number":
after you get the whole number of slices from the analysis step, a button or similar
that sets randomly the slice number below the trigger toggles.
Another possible idea could be a save/restore function of the sensible interface
parameters (trigger, slice, reverse, retrig, speed, etc.) in order to recall previous
interface editings (independently of the loaded waveform..).
My two euro cents... ;-)
I love it!
It keeps getting better and better.
Thanks a lot toxonic.
this all is quite extendable.........
i kicked out some bugs and the marker editor. instead you can now shift the slices with a position slider, delete them with a shortcut or insert new slices with a slider and a shortcut. you can also now shift through the slices via the file keys. and i implemented a feature to dump all slices as single files to disk. it's getting almost "recycle"-like.... ;)
maybe i'll upload it....
http://puredata.hurleur.com/attachment. … download=1
yeah please upload it
yeah i didnt see it at first:)
wow, that patch is PRO!!
i had already downloaded the first version, but couldn't fgure out at first.
i still need more time to play and check out the full potential, but so far i can say:
that's definetly inspiring stuff, thanks for sharing!!
Last edited by radiostarkiller (2009-08-30 11:35:11)
Hey I loved the chop suey patch! :) great!
I have a very similar project that started based in a patch that i found in this forum
checkout the nvl project: http://navalha.devolts.org/en
and let's merge ;)
 http://puredata.hurleur.com/sujet-1953- … ble-slices
I'm quite at awe - the patch is VERY good, I tried a few non-rhythmic samples with it and the possibilities are amazing. It seems to be very stable, I hit rapidly here and there and the patch just rocks on.
Congrats! Also, it is very nice of you that you don't shift the objects around in a way that one can't understand how the patch works. Inspiring to do good work..
thank you all very much!
@ glerm: i had a short look to your patch, although i didn't dig deep into it, it looks quite amazing. when i have a little more time i'll work on it. feel free to tinker around with both patches too.
@ ultrasonic: to be sincere, i was also surprised about that i found no trouble with working out that patch. seems that i had a lucid moment there.
and yes, i have a little "neurotic" building style, and i also like it, when patches are clean and tidy and don't look like a spider on lsd. ;)
Awesome patch toxonic! Been playing around with it all morning.
bit new to all this, really glad people are uploading interesting stuff... thanks for the hard work toxonic
I'm at work right now but I can't wait to try it out this evening!
Will give comments if I have some :-)
First off, congrats for this patch, it makes pretty amazing sounds.
BUT, you said you wanted some feedback, so here's some.
I m having problems with the GUI. Everything seems to be working fine, in terms of controling the patch and affecting the sound, BUT i can't see any changes in the value of most controls. In fact, only bangs and toggles seem to work on the GUI level. All the sliders and number2's do not move at all. this is quite annoying, especially for someone who is trying to learn how to use this patch (like me for instance!).
Although my laptop isn't too young now, it's not that weak (i have 1GB in ram and a core 2 duo processor), and i run Pd in windows.
Has anybody experienced the same problem?
And, does anybody know how we could solve this GUI problem? this could be interesting for future patches with a complex interface.
i'm sorry, but i'm afraid i cant help you at all.
i use a much older machine (fujitsu siemens amilo pro, 512 mb ram, 1,7 ghz pentium-m prozessor, windows xp) and it's all working fine here. all gui elements do what they should here. did you try to load an other sampel loop into chop suey? if this does not work, i assume, it's got something to do with your machines setup, since you are the first, who reports that kind of bug. hope you will figure it out!
Does this happen in other patches? I've heard people have problems with sliders suddenly crapping out on them, but I get the impression it's rare and unpredictable. I've never had the problem myself. I don't know if it's been fixed yet, but it seems to be a bug with Pd.
Thank you both for your replies.
I haven't tried loading a different sample, but i ll let you know i soon as i do.
And yes, this has happened to me a few times before, but very rarely. One thing i have noticed that could be a reason to it is that Pd doesn't seem to enjoy having too many GUI controls moving at the same time. Especially when you have a visual bang somewhere that blinks very rapidly, that sucks up a lot of the "GUI power" and may result in other controls being either very sluggish or even staying completely still.
What is surprizing in toxonic's patch is that there seems to be only one bang that 's active on it's own (the one for the beat). That shouldn't normally be too much for Pd to handle.
I wonder if maybe the slider being used for the position is causing the problem. Try going into the waveform display part of the patch (right click->open on the main GUI, right click->open on the waveform) and disconnect the patch cord connected to the slider. Or if you still want to see it, make the argument for [unsig~] larger.
http://puredata.hurleur.com/sujet-3280- … heir-value
... also drew attention to the depth of downloadable .wav (or other audio format) files.
Last edited by MEPTBblE (2009-11-23 19:15:53)
i have a suggestion to make: It would be really cool to make each step (a slice with effets, one of the sixteen things you know what i mean) assignable to a midi note. So you are not limited to a prearragend pattern but you could improvise. Should beo that much work.
very good work. I like it.
Maybe it would be good to show the absolute number of slices or limit the number in the first row(slice). It is sometime a little difficult to get the number of actually slicers.
this patch is awesome !!!