...that deal with pure data
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In the patch~ forum, billystiltner posted a link to his fractal sequencer patch with instructions.
I checked it out and I am having fun with it.
I wish I had a dollar for every hour I spent at my Apple ][ + plotting fractal objects on a television set. And that's before my first IBM PC clone. And before my first IBM PC AT clone, a 6MHz (with a turbo 8+MHz switch) machine that set me back ~$2500+ - before I bought the math co-processor and 512KB of extra memory. Not to mention the $500+ RLL 40MB HDD.
I recall waking up every few hours to check the plotting progress of various fractals on an amber monochrome display, running code fractint? hand-coded-in by me in assembler. You could see the pixels as they were being plotted. That was before I bought a CGA card and color monitor.
I'd settle for just a fractional portion of a dollar per hour spent on fractal stuff. LOL
Yesterday, I put up a link to the following soundscape in the patch~ forum thread:
Today, I tried to find some unusual or "less-traveled" orbits. That plus some new voicings for the zynaddsubfx synth. Of course, I made some tweaks to Billy's patch. More like hacks, though, since I am pretty new to Pd. I did come up with a few interesting items, two of which I link to here:
the drum noodles didn't play for me. i'll reload. I like whiskey tango sounds like space jazz. I done a 30 minute rec, with the patch and zyn the other day. for some reason open shot becomes unresponsive after export with size 0 video or I would upload to youtue. I.ll post a link i my thread with new fractal music. I have all kinds of ideas for impovent like zoom etc.. Sounds like you added some flams or snare rolls. Im interested how you done it. the markov rests really added something to the world of fractal music. I can think of things from the fractal to replace random and markov with. I remember how i couldnt wait to type i n the mandelrot code on my neighors 286 cause my 8088 or 8086 was slow with <colors.
The "drumnoodles" is kinda cool. I hope you can hear it. You asked:
Sounds like you added some flams or snare rolls. Im interested how you done it.
If memory serves, in the patch, "fractalmusicnet.pd", I cloned some additional midi outputs. Then, several different outputs were sent on the same midi channel to hydrogen. Hydrogen was loaded with a drumkit called "UltraAcousticKit" which has 32 instruments, including several flams. (I do not recall editing that kit.)
One thing I did do in hydrogen was to ultra-radically humanize the timing - i.e., to 11 on the dial.
In your patch, "fractalmusicnet.pd", for the two clocks, I used different primes for the 'numerators'. Like 7/128 & 5/256 or 31/128 & 51/256, or something like that.
I altered "scalefactor" and "offset" by ear for interesting effect and to bring the drum-parts playing into range.
Zynaddsubfx was loaded with a linearly mapped microtonal tuning called "Genus [3 3 3 5 7 11], expanded hexany 1 3 5 7 9 11"
Genus [3 3 3 5 7 11], expanded hexany 1 3 5 7 9 11
I had <12 instruments defined in zynaddsubfx, some sharing the same midi channels, the only sound output was via the patch and hydrogen, that is to say that I did not "play" anything by hand/keyboard.
I didn't keep very good notes, I was just kinda messing around. LOL
I do really like the Markov rests idea. But as you indicate, there are many areas to explore.
Billy, have you ever played around with a "noise_sphere", or similar?
I got some simple code from Cliff Pickover in the 1990's. One of my friends was interested in "the bible code" and called upon me to investigate some ideas he had. We got the bright idea to digitize the Torah and pass it through a custom-made noise_sphere. With interesting results. LOL He took the results to indicate something tremendously religious for him. Of course, the main structure was due to the language itself, but it looked severely pretty.
There is so much to be investigated! For instance, I plan to do something with shepard's tones. Maybe a scale, a dynamic scale, implemented on the fly in Pd, and tied to a version of the fractal sequencer.
http://www.youtube.com/watch?v=MShclPy4 … ature=fvst
Included here is a screenshot of the placement I used of the 'puck' in the 'room'. The 'puck' was located just above the placed blank 'messages' .
Last edited by luster (2012-03-14 22:40:21)
I loved fractint. I still experience outcroppings of low-density/ss 3.5 inch floppy disks surfacing from time to time.
Not yet... but I will...
A really awesome improvement would be to zoom.
I agree. It's kinda hard to wrap the idea around my head, in terms of what it would be like compositionally, and sounding-wise - but I think it would be cool, even if only just conceptually - if there is such a thing. LOL
As well as osc instead of midi so that the small interval tunings can be realized at full spectrum. up the order of the markov chain or add another to determine note length, and another for flam.
I agree. Much to be gained by virtue of detach from externals, there is no question. Hmmm... Upping orders of magnitude markov stuff? :heh: How far will this go? LOL Such exploration has never been so accessible. Maybe spice up the range with a few ramsey-number interpolations? LOL (but that's probably still classified away)
Not yet. But I will. LOL
And, yep, that appears to be pretty cool!
Last edited by luster (2012-03-16 12:51:10)
That s pretty cool , it slowly changes. i like the pitch shifting, You can allready zoom blindly with the sliders. see the message boxes above them there are 3 sets of coordinates like the coordinamtes in fractine. if you zoom in in fractint or know the coordinates of a great spiral you can set the sliders ranges with the coordinates. You can in effect zoom by holding shift and adjusting the sliders as well. you get different melodies with different resolutions as well. like change the sliders to 640 x 480 or 320x 200. zooming with live mandelbrot is better though cause you can see where you are at. with sound you kinda have to feel your way around like a bat. crossing inyo yhe lake the iterations will go up and you hit numits before bailout so you can hear your way around that usually the melody spirals in and gets stuck on 1 or between 2 notes. at the edge of the lake is where all the fun is at . but then again the low iteration spots are fun too.