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#1 2009-12-21 16:23:09

pinkelephant
Member

gem head scratcher

i've built a patch to take midi from a synth and create a simple cube that spins, changes size, color and orbit...

working fine on its own i'm trying to add it into a 2 channel video mixer and have used spigots to divert the gemhead from the to the patch and out to a cube...

there a few things that kill it.... as it rotates it only partially renders each face, change the size and the cube disappears, any thoughts.

i've attached the synthpatch as well...

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#2 2009-12-21 16:46:58

pinkelephant
Member

Re: gem head scratcher

the size issue is that it cant get smaller thats when it dissapers this is making me think that the gem head dosen't know where to render the cube in relation the the rest of the gemobjects...

osx 10.5.8///0.40.3-extended

Last edited by pinkelephant (2009-12-21 17:05:31)

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#3 2009-12-21 17:17:03

pinkelephant
Member

Re: gem head scratcher

so turning on rendering is important.... this has proven an important part of the thinking prosses

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#4 2009-12-22 15:42:16

pinkelephant
Member

Re: gem head scratcher

no still can't get consistency with my rendering

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#5 2009-12-24 09:59:36

flo
Member

Re: gem head scratcher

hi,

could it be, that your videomixer is simply cutting through the cube? you'd have to shift the videomixer to the back in space (z axis) with translateXYZ and then of course enlarge the rectangle on which the video runs. (there is a maximum number for everything in the z-coordinate...i used to have a videoplane just 1 measure "above" that, to make sure the rest of the xyz space could be used as freely as possible.)
the cube then has enough space to move in front of the video.

yet, i found a very strange bug(?) using the cube. when you first turn on rendering, with the cube filled, it looks fine. switching to |draw line( and back to |draw fill(, or just sending it a |draw fill( message, messes up the surface of the cube.

i've tried 0.41.4-extended and the latest autobuild and both contain this bug.

maybe that's, what you note as render-errors.

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#6 2009-12-24 10:05:46

flo
Member

Re: gem head scratcher

guessing from this thread from 2005
http://lists.puredata.info/pipermail/ge … 00898.html
i gathered, that you can send a |draw default( message to the cube, which draws a fill.

that will correctly render the cube.

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#7 2009-12-24 22:17:05

pinkelephant
Member

Re: gem head scratcher

hay flo thanks for the thoughts, draw fill/default doesn't really seem to help. i've managed to get it a glitchy version of the cube to render when i open up the render order example out of the help menu... i'll try out shifting back the vid mixer see if that sorts it, althought the list of problems with it is getting longer, i'm thinking i'm going to start from scratch once i've got this up coming show...

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