...that deal with pure data
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yop, I understand now. that's really a great job. Particulary with all your audioloops :D
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first off let me say this patch is killer and i'm having an awesome time toying around with it! i'm very new to PD and hoping i'll be able to make something remotely close to your patches eventually.
i was wondering some more about what hummm said concerning tempos and the loops i introduce--for some reason, even when i adjust the bpm to what the loop actually is, i can't seem to get the loop to sound right.
i guess i'm basically just wondering if there's a way to get the loops to sounds appropriate, because what i'm really hoping to do w/this is patch is establish the original loopand then deconstruct it/add other loops, etc. don't know if this makes sense or if there's an answer, but let me know what you all think!
thanks again for sharing a very sweet patch!
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hi, i am hardoff. but now i am 'mod' because i terminate the spam from this forum.
are you using 44.1khz samples? i think this patch is hardcoded only to run at that rate.
however, if the problems you get with audio are little pulses on every beat, then that's due to the click-removal system. it would be possible to bypass that system while the sample plays back normally, but it would require a fair bit of work.
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mod wrote:
hi, i am hardoff. but now i am 'mod' because i terminate the spam from this forum.
So now we finally now you really are a shapeshifter...
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hardoff, thanks for the response! and sorry mine comes so late. checking the samples, they are all def. 44.1khz and its looking like the click removal may be the issue-the rate problem is more apparent on samples with relatively higher gain/waveforms with more clipping.
out of curiosity though, what's your process for sampling? ive just essentially been cutting samples w/recycle & exporting them. maybe the issue lies somewhere in that?
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J5 wrote:
looking like the click removal may be the issue-the rate problem is more apparent on samples with relatively higher gain/waveforms with more clipping.
yep, that would be the effect of the click-removal. you'll also notice it on more pure tones and bass sounds than on drums and noisy stuff.
J5 wrote:
out of curiosity though, what's your process for sampling? ive just essentially been cutting samples w/recycle & exporting them. maybe the issue lies somewhere in that?
i cut all mine up in peak audio (mac). any sound editor would do the same job though. i doubt your recycle exports will be any trouble.
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ill start keeping that in mind as i start dealing with more samples. thanks again for all the help! J5
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really nice patch there hardoff
EDIT:im gonna try out and see if this patch would work in PDvst too,that would be KILLER
Last edited by S-N-S (2009-06-14 13:29:02)
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hi hardoff
i tried to replace the samples in the audioloops folder with my own,but get errors,i noticed the samples you used is .aiff files,does the patch "only"support those?or can i also use .mp3s and .wav??
i also need to figure out a way to retrig samples with keys on my midi keyborad,instead of the keys on the computer keyboard,is that possible??
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.wav should be ok i think? mp3 definitely not. probably only works properly with 16bit, 44.1khz stereo files.
it would be totally possible to do midi. you can get midi in by [notein] i think.
then open the subpatch called [keyboard-leys] or something like that, and fidn the send names for each effect, and join them to the midi output instead of keyboard output.
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nice i will try to dissect your patch,if its ok with you
i think i can learn alot about PD from your patch:)
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still have to dissect this patch,i hope i will get some time soon
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hi, I know this is old, but I'm currently working on something that requires a little over a 100 pre loaded files and I really like the contents of [pd load] in your patch here. The audio i'm using is 1 to 10 sec long, and i'd like to load it in order (numerically), but would like to avoid making 120 messages to a soundfile object. An automated system like this would be great, and it isn't a live patch, so it can take it's time to load. Any objects you would suggest, or mods to the contents of this?
thanks
db
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Hummm wrote:
Particulary with all your audioloops :D
Agree. Excellent selection of loops. Maybe i'll do something entirely based on those.
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Hey all, I know this thread is a bit old, but I'm having problems getting this to load in windows even after adding [spigot~] to the ma4u library. Upon loading I get the message "signal outlet connect to nonsignal inlet (ignored)" about 20 times, I'm looking through the patch right now and don't see any instances of this. Any ideas?
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I don,t have any sound at all, is it because it is a old patches?
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Probably, many pd patches stop working when they're too old :) No, not really of course... You should check if the "compute audio" checkbox in the pd main console is turned on. If so, check the output in the console. Maybe you have some objects missing... Also make sure you're audio is properly configured, by opening the test audio/midi patch you can quickly check this.
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Hi there
I'm very new on this forum and in the wonderful world of pd. I'm researching as we speak. Will appreciate any links that can help me study this music programming language. I'm concerned is not easy, but I'll give my best because I can see the results are way too rewarding =)
Right now I'm looking at this group of patches/or one patch, is seems very complicated but I'm willing to study it and use it live on my experimental project debut. This is what it looks like, actually is one of the examples in the main pd page. Here's the url for the one I need http://fast.mediamatic.nl/f/sjnh/image/ … 00-375.png
Any help will be greatly appreciated =)
ALCP
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THis question has already been asked and answered:
http://puredata.hurleur.com/sujet-4304- … -home-page
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agroschim wrote:
THis question has already been asked and answered:
http://puredata.hurleur.com/sujet-4304- … -home-page
Oooops, so sorry Agroscim, I didn't do much research within this messageboard. Thanks for pointing that out to me, appreciate and apologize at the same time. ALC
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AngelVampiro wrote:
I didn't do much research within this messageboard. Thanks for pointing that out to me, appreciate and apologize at the same time. ALC
No need to appologize really, i'm glad i could help.
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Hmmm... I have everything as it should be in terms of audio. I'm on Windows XP, not Linux, so it's definitely spigot~ which is giving me the trouble and causing the signal/nonsignal input/output message. I tried adding it to the the the startup path (in the unauthorized folder), as well as just putting it directly in the ma4u folder but still to no avail. I don't know too much about adding abstractions and binaries though so I might just be missing something basic. Any Windows users know of a solution?
Last edited by phlemz (2010-06-10 03:50:41)
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here's the windows friendly version:
http://www.m-pi.com/ma4u-win.zip
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Whoaa, thanks hardoff, this works amazingly with some samples that I've changed the bpm on and quantitized in Live. My goal with this patch is to add some more effects (most likely some out of your DIY2 library) that can be controlled using [mousecontrol] (eventually I'd like to create touch interface using the DS screen and arduino, but that's for another time and another thread). I'll let you know how it turns out. Thanks again for the patch!
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