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<title>PURE DATA forum~</title>
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<description> PURE DATA forum~</description>
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<item>
<title>Feedback FM algorithm in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31059#31059</link>
<guid isPermaLink="false">31059@http://puredata.hurleur.com</guid>
<description>Topic: Feedback FM algorithm
Message: Your way sounds so much better, im not sure what fexpr and table is doing in your patch... Im starting to notice the math might be beyond my comprehension for what i want to do but im still going to take a chance and ask... would you be so kind to break it down for me?
</description>
<pubDate>Sat, 19 May 2012 03:59:21 +0200</pubDate>
</item>
<item>
<title>table lookup antialiasing or any sound quality preservation strategy in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31058#31058</link>
<guid isPermaLink="false">31058@http://puredata.hurleur.com</guid>
<description>Topic: table lookup antialiasing or any sound quality preservation strategy
Message: Thanks.
I usually use this [tab_copy] method, but I thought I had tested that writing a table onto itself wasn't possible.&#160; Thank you for pointing to that detail.
Nau
</description>
<pubDate>Sat, 19 May 2012 01:30:09 +0200</pubDate>
</item>
<item>
<title>horse sound effects in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31057#31057</link>
<guid isPermaLink="false">31057@http://puredata.hurleur.com</guid>
<description>Topic: horse sound effects
Message: prejudice to all of them are new to the forum and just use this program. I have to create a sound that simulates the sound of the hooves of a horse. Someone can help me? I do not know where to start I need help for a university exam. Thanks =)
</description>
<pubDate>Fri, 18 May 2012 23:38:57 +0200</pubDate>
</item>
<item>
<title>table lookup antialiasing or any sound quality preservation strategy in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31056#31056</link>
<guid isPermaLink="false">31056@http://puredata.hurleur.com</guid>
<description>Topic: table lookup antialiasing or any sound quality preservation strategy
Message: I should mention, though, that if you leave out those guard points, it's probably not going to be a big deal. It's really more of an issue for reading oscillators.
</description>
<pubDate>Fri, 18 May 2012 20:32:57 +0200</pubDate>
</item>
<item>
<title>table lookup antialiasing or any sound quality preservation strategy in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31055#31055</link>
<guid isPermaLink="false">31055@http://puredata.hurleur.com</guid>
<description>Topic: table lookup antialiasing or any sound quality preservation strategy
Message: You should have that guard point in the beginning as well, and make sure you avoid reading it:
[phasor~]
|
|&#160; &#160; [r size_in_sample] &#60;-- the original sample size, not including the 3 guards
|&#160; &#160; |
[*~]
|
[+~ 1]
|
[tabread4~]
(I know that seems kind of obvious, but it gets overlooked.)
As for putting that point in, though, it's kind of a pain because there is no empty index for it. It'd be nice if [soundfiler] had an option to do that for you, but it doesn't. But you don't have to shift it over using a brute-force [until] approach. Instead, you can load the file with [soundfiler] and use its outlet to resize the table three points bigger. Then, use [iem_tab/tab_copy] to shift it over one sample:
[r $0-samplesize]
|
[0 1 $1( &#60;-- copy from index 0, paste starting at index 1
|
[iem_tab/tab_copy $0-sample $0-sample] &#60;-- copy and paste into same table
Then it's just a matter of copying those three guard points.
</description>
<pubDate>Fri, 18 May 2012 20:29:02 +0200</pubDate>
</item>
<item>
<title>First output in PD in PURE DATA : output~</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31054#31054</link>
<guid isPermaLink="false">31054@http://puredata.hurleur.com</guid>
<description>Topic: First output in PD
Message: acreil wrote:prisoners wrote:there are some interesting elements, but I don't feel they are going to go anywhere...
Most people just stop there and call it &#34;minimal&#34;.
Anyway they're not bad. The nice thing about PD is that it's pretty easy to add some amount of randomized variation. So you could add a few more parts and maybe mix them in and out at random, or add different effects to what's already there. I don't know if that's the sort of thing you're going for, but it's a way to make something more interesting without agonizing over it too much.
I am interested in some more generative movement within the songs; There is a few randomized elements within each song, however I would admit that in this round of experiments I was pretty timid, and I plan to go much further with the next batch :)
</description>
<pubDate>Fri, 18 May 2012 20:11:04 +0200</pubDate>
</item>
<item>
<title>Feedback FM algorithm in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31053#31053</link>
<guid isPermaLink="false">31053@http://puredata.hurleur.com</guid>
<description>Topic: Feedback FM algorithm
Message: This is how I'd do it, and I think the way Yamaha implemented it (except they use a single gain control for both the output and feedback; it's less flexible).
</description>
<pubDate>Fri, 18 May 2012 19:19:02 +0200</pubDate>
</item>
<item>
<title>First output in PD in PURE DATA : output~</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31052#31052</link>
<guid isPermaLink="false">31052@http://puredata.hurleur.com</guid>
<description>Topic: First output in PD
Message: prisoners wrote:there are some interesting elements, but I don't feel they are going to go anywhere...
Most people just stop there and call it &#34;minimal&#34;.
Anyway they're not bad. The nice thing about PD is that it's pretty easy to add some amount of randomized variation. So you could add a few more parts and maybe mix them in and out at random, or add different effects to what's already there. I don't know if that's the sort of thing you're going for, but it's a way to make something more interesting without agonizing over it too much.
</description>
<pubDate>Fri, 18 May 2012 18:52:40 +0200</pubDate>
</item>
<item>
<title>Bitwise Operators and Syntheis? in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31050#31050</link>
<guid isPermaLink="false">31050@http://puredata.hurleur.com</guid>
<description>Topic: Bitwise Operators and Syntheis?
Message: &#34;I wonder why the Bit manipulations tend to produce such simple, musical rhythms?&#34;
Well, the subdivision of a byte is similar to the subdivision of a bar in 4/4...
</description>
<pubDate>Fri, 18 May 2012 16:32:05 +0200</pubDate>
</item>
<item>
<title>Casio CZ oscillators in PURE DATA : abstract~</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31049#31049</link>
<guid isPermaLink="false">31049@http://puredata.hurleur.com</guid>
<description>Topic: Casio CZ oscillators
Message: Awesome, hoping I can understand the equations as some point.&#160; Any tips on what to read to be able to deconstruct them?
</description>
<pubDate>Fri, 18 May 2012 16:26:42 +0200</pubDate>
</item>
<item>
<title>mill~ in PURE DATA : extra~</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31048#31048</link>
<guid isPermaLink="false">31048@http://puredata.hurleur.com</guid>
<description>Topic: mill~
Message: hmmm... where is the source code located?
m
</description>
<pubDate>Fri, 18 May 2012 15:56:50 +0200</pubDate>
</item>
<item>
<title>Bitwise Operators and Syntheis? in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31044#31044</link>
<guid isPermaLink="false">31044@http://puredata.hurleur.com</guid>
<description>Topic: Bitwise Operators and Syntheis?
Message: Fascinating - Wish I had Max to dissect this thing. I wonder why the Bit manipulations tend to produce such simple, musical rhythms?
</description>
<pubDate>Fri, 18 May 2012 08:01:12 +0200</pubDate>
</item>
<item>
<title>Beat mangle redited in PURE DATA : abstract~</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31043#31043</link>
<guid isPermaLink="false">31043@http://puredata.hurleur.com</guid>
<description>Topic: Beat mangle redited
Message: i have just been playing around with it and seeing what i can do still adding more if i can a bit more crazier
but i gave been getting ticks when i set the smooth up to high
i just use the adc~ input with my ipod ect and the loops i want to mangle on it and skipping back and forth between tracks&#160; 
i wounder if i smoothly record to the table will get a weird time stretch?
so is there a better envelop i can use?
it kind of reminds me of the glitching in the game mass effect
</description>
<pubDate>Fri, 18 May 2012 07:25:08 +0200</pubDate>
</item>
<item>
<title>Bitwise Operators and Syntheis? in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31042#31042</link>
<guid isPermaLink="false">31042@http://puredata.hurleur.com</guid>
<description>Topic: Bitwise Operators and Syntheis?
Message: Well this is interesting... 
http://www.youtube.com/watch?v=gggsFPRLAXU
its a &#34;bitwise rythm generator&#34;
</description>
<pubDate>Fri, 18 May 2012 07:05:24 +0200</pubDate>
</item>
<item>
<title>Bitwise Operators and Syntheis? in PURE DATA : technical issues</title>
<link>http://puredata.hurleur.com/viewtopic.php?pid=31041#31041</link>
<guid isPermaLink="false">31041@http://puredata.hurleur.com</guid>
<description>Topic: Bitwise Operators and Syntheis?
Message: This has been great fun!
I think I got close to what the guy did the first place. 
Any ideas on how to eliminate the ring? It seems kind of hard to kick!
</description>
<pubDate>Fri, 18 May 2012 05:45:22 +0200</pubDate>
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